Computer-mediated reality as art

Something I am really excited about that has come out of this project is the potential to not use a gallery when exhibiting my work. Even though I usually make sculpture, which can often be easily presented outside a gallery, the materials I use in my work makes it quite fragile and therefore difficult. Using computer-mediated reality is a way to get around this, and use the same aesthetic to produce works that can be shown anywhere is the world.

In particular, I have been experimenting with the idea of time based works and geolocation. This means that digital artworks could only appear for a specific amount of time (say 15 minutes or half an hour) and only exist in a specific place. I think this type of artwork has much potential as more people than ever are using smartphones to access information. That is, people are comfortable with this type of technology. The potential is endless!

I quite enjoy the idea of computer-mediated reality art as something hidden, that a viewer has to seek out. This mimics most art, where a viewer seeks out meaning or understanding of the work. By using computer-mediated reality, an exhibition can turn into something like a game. This could be combined with other real, physical elements.

This idea of art as a game reminds me of Ryan Gander’s work ‘Locked Room Scenario‘ that I saw in London in while I lived over there in 2011. I have to say that Gander’s work has had a big influence on my artistic practice. His ‘Locked Room Scenario’ work was a labyrinth of rooms, a hidden gallery, hidden artworks, codes, actors, and text messages. It also involved a time component, as viewers were only allowed to enter the space for half an hour.

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