Hello again! I’m back on board after a little break while completing my Master’s thesis.
Things have progressed well here since I last wrote. Currently, a programmer and I are sorting out the limits of our chosen computer-mediated reality app. For instance, we are working out whether the digital artwork can be larger than the viewing frame, so one can scan across with a viewing device to view the whole object. This would mean that we could ‘install’ a huge digital work across a ceiling for instance, and viewers could walk around and scan across to view the whole object.
I have also been recently inspired by artist Jonathan Zawada. A video of his visual work is below. Zawada uses the concept of parametric design to create digital works. I have learned that parametric design is the use of algorithms to enable the expression of rules and parameters that can clarify, encode and define the relationship between design intent and design response. This means that the relationship between elements in an image can be used to manipulate and inform the design of complex geometries and structures. One good, free program to use for this purpose is Blender. I have downloaded it and am going through some tutorials to understand the basics.
Lately, I have also been considering the conceptual side of science-based art. I have been thinking that there might be a fine line between giving away just enough or too much information. In some science-based art, it could be the case that too much information is given to a viewer which destroys the intrigue and turns it into a one-liner piece. Perhaps, when it comes to science-based art, it is best not to explain everything. Don’t we need a bit of romance? A bit of mystery?